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Category: Market newsCS2Price · 2026-07-28 · 21 min read · 607 views · ❤️ 1 · 💬 1 ·

Every August the same query pops up in search — "which CS2 case is the most profitable to open". The usual answer is a list of five names and the word "ROI" with no explanation of where the number comes from. We came at it from the other side: we priced all 42 tradable CS2 cases from our own database, ran each through an unboxing simulation and looked at what changes if you don't sell the drop but feed it into a trade-up contract.
Data as of 28 July 2026. Prices are the minimum across every marketplace we track; the key is counted at $2.50. All figures recalculate together with the base: if you're reading this a month later, the orders of magnitude hold but the exact numbers will drift. Live figures always live in the Cases section. Keys are sold only by Steam itself for wallet funds — the wallet funding guide shows how to fill it below face value.
In short. No CS2 case pays for itself: the best on the list returns 79.5% of what you put in, the worst — 30.4%. Contracts add up to 3.9 percentage points to ROI — the only honest way to raise it, and it's free. The median of one open is 5–25× below the average: for Kilowatt that's $0.06 on a $2.60 cost. Cheap cases pay off worse than expensive ones, because the $2.50 key is a fixed tax — for Kilowatt it's 96% of the whole cost.
Rarity odds in CS2 are officially disclosed — Valve publishes them because of Chinese law. They're identical for every case and don't depend on the case price or on how many you've opened before.
| Rarity | Colour | Odds | Roughly |
|---|---|---|---|
| Mil-Spec | Blue | 79.92% | 4 in 5 |
| Restricted | Purple | 15.98% | 1 in 6 |
| Classified | Pink | 3.20% | 1 in 31 |
| Covert | Red | 0.64% | 1 in 156 |
| Special (knife / gloves) | Gold | 0.26% | 1 in 391 |
Now comes the part most calculators skip. Within a rarity the item is picked with equal probability, but the wear is rolled separately — and the roll lands not on a 0–1 scale but on the specific float range of that particular skin. So a skin with a 0.10–0.50 range never comes in Factory New at all, and the "average item price" without wear is inflated several times over. We compute five roll buckets (3% / 24% / 33% / 24% / 16%), determine the real wear for each and take the price of exactly that variant, plus 10% for StatTrak.
The result is the expected value of one open (EV). Divide it by the full cost (case price plus key) and you get the unboxing ROI. An ROI of 60% means: on average, for every $1 you put in you get $0.60 of contents back. Not "60% profit" — a 40% loss. Almost every article ranking for "case ROI" confuses that wording.
Not one of the 42 cases reaches 100% ROI. That's neither a coincidence nor a "bad month": a case's market price is set by the very people who open it, and it always stays below the value of the contents by exactly enough to pay for the key to the key seller. The key seller is Valve.
| Case | Case price | With key | Unboxing ROI | Break-even chance on one open |
|---|---|---|---|---|
eSports 2013 Winter Case | $15 | $18 | 79.8% | 22.1% |
CS:GO Weapon Case 2 | $23 | $26 | 77.9% | 23.4% |
CS:GO Weapon Case 3 | $12 | $14 | 76.5% | 12.0% |
Gamma Case | $2.78 | $5.27 | 67.4% | 6.3% |
eSports 2014 Summer Case | $12 | $15 | 66.8% | 19.4% |
eSports 2013 Case | $47 | $49 | 34.7% | 4.2% |
Revolution Case | $0.23 | $2.72 | 34.5% | 4.3% |
Fracture Case | $0.43 | $2.92 | 31.3% | 4.5% |
Kilowatt Case | $0.11 | $2.60 | 30.6% | 4.4% |
Operation Bravo Case | $58 | $61 | 30.4% | 4.8% |
The gap between top and bottom is 2.6×, and it rests on one simple mechanism. The key costs a fixed $2.50 regardless of what you open. For Operation Hydra Case at $30 that's 8% of the cost; for Kilowatt Case at $0.11 it's 96%. A ten-cent case holds $0.80 of items — seven times its own price! — but you pay $2.60 and get $0.80.
| Case | Case price | Key share of cost | Contents worth | ROI |
|---|---|---|---|---|
Kilowatt Case | $0.11 | 96% | $0.80 | 30.6% |
Revolution Case | $0.23 | 91% | $0.94 | 34.5% |
Recoil Case | $0.27 | 90% | $1.01 | 36.5% |
Snakebite Case | $0.41 | 86% | $1.36 | 47.1% |
Fracture Case | $0.43 | 85% | $0.91 | 31.3% |
Fever Case | $0.50 | 83% | $1.36 | 45.8% |
Clutch Case | $0.56 | 82% | $1.07 | 35.0% |
Gallery Case | $0.71 | 78% | $1.52 | 47.3% |
A rule worth remembering. A "cheap case" in CS2 does not mean a "cheap attempt". The minimum stake in this game is $2.50 for the key plus the case price, and it barely depends on which case you pick. That's exactly why five of the six cases in the active pool sit in the bottom third of the ROI table, and the sixth is just above the middle.
ROI is an average over an infinite number of opens. Meanwhile the distribution of outcomes is monstrously skewed. Gold drops in 0.26% of cases yet delivers on average 29% of a case's entire expected value — for Dreams & Nightmares it's even 53%, for Gamma 41%. In the remaining 99.74% of opens you get a blue or purple item worth pennies. In a payout like that the average describes not the typical outcome but the tail, and the median comes out 5–25× lower. Which knives sit in each case's gold tier — and what hunting a specific one really costs on average — is in our CS2 knife hub with live prices.
We ran 200,000 virtual opens of each case on the same model we use for EV. Here's what half of openers get — the median, the real typical result of a single open:
| Case | Opening cost | Median of one open | Top 10% outcomes | Top 1% outcomes | ROI |
|---|---|---|---|---|---|
Kilowatt Case | $2.60 | $0.06 | $0.76 | $8.43 | 30.6% |
Revolution Case | $2.72 | $0.09 | $0.68 | $5.81 | 34.5% |
Fever Case | $2.99 | $0.11 | $0.76 | $8.04 | 45.8% |
Dreams & Nightmares Case | $3.54 | $0.06 | $0.66 | $7.36 | 48.0% |
Gallery Case | $3.20 | $0.28 | $2.21 | $19 | 47.3% |
Snakebite Case | $2.90 | $0.24 | $1.37 | $16 | 47.1% |
Prisma Case | $3.73 | $0.41 | $3.47 | $17 | 58.6% |
Gamma Case | $5.27 | $0.43 | $2.27 | $49 | 67.4% |
Chroma 2 Case | $5.73 | $0.52 | $2.67 | $16 | 60.2% |
Glove Case | $14 | $1.19 | $9.58 | $151 | 64.8% |
For Kilowatt the median of one open is $0.06 on a $2.60 cost. That is, half of opens return 2.5% of the money or less. Even in the best ten percent of cases you get $0.76 — still three times less than you put in. The stated 30.4% ROI exists only because once every 391 opens a knife drops.
To feel the scale: a red skin is already lucky, 0.64% across the whole rarity. Here's the most expensive red from Dreams & Nightmares, the very case whose median open equals $0.06:
Over distance each case's ROI returns to its set value — that's how the CS2 case economy is built. Even if it feels in the moment like luck struck and an expensive item dropped, over a long run the cost of opening is barely covered by selling the drops, and the return rate reverts to its number. The game holds it there itself: the case's market price adjusts to the contents while the key stays fixed.
But the "distance" at which this happens differs from case to case — and that's the crux. Below is the series median and the share of series that finished in profit:
| Case | 10 opens | 100 opens | 1,000 opens | Spread at 1,000 (10–90%) | ROI (infinity) |
|---|---|---|---|---|---|
Kilowatt Case | 8.8% | 23.1% | 27.4% | 17.2% … 35.6% | 30.6% |
Dreams & Nightmares Case | 7.2% | 26.6% | 34.3% | 17.2% … 76.3% | 48.0% |
Gamma Case | 20.8% | 42.2% | 70.7% | 34.3% … 104.8% | 67.4% |
Chroma 2 Case | 21.7% | 40.7% | 64.3% | 31.8% … 97.8% | 60.2% |
Glove Case | 25.0% | 45.9% | 64.3% | 39.1% … 84.2% | 64.8% |
CS:GO Weapon Case | 30.2% | 35.0% | 35.5% | 32.4% … 38.3% | 35.7% |
Look at the two extreme rows. CS:GO Weapon Case over a thousand opens gives a 32.4–38.3% spread — an almost deterministic result, because the case costs $105 and its contents are uniform against that. Gamma Case over the same thousand gives 34.3–104.8%: there everything hinges on how many karambits you caught. The same "law of large numbers" both works and doesn't at the same distance — it depends on how much of the EV sits in the golden tail.
Hence the practical takeaway. A dozen cases "just to try" — median result 8–25% of what you put in, 7–13% chance to finish in profit: pure lottery, where you pay for the emotion. A thousand opens — the stated ROI guaranteed and a guaranteed loss. The case economy allows no in-between, and no lucky streak changes it: a lucky open doesn't raise your ROI, it merely fills a slot in a distribution that's already been calculated.
The usual move after opening is to sell the drop. But some items have a second use: they fit as inputs to a trade-up contract, where ten skins of one rarity and collection are swapped for one skin of the next rarity up. If a contract with that input runs positive, the item is worth more to you than its sale price — by exactly the contract's profit.
We recalculated each case's EV with this alternative: for every possible outcome we take the max of "sell now" and "feed into a contract". That gives the ROI with contracts — the second number on the case card next to the plain one.
| Case | Unboxing ROI | ROI with contracts | Boost | Fed into contract |
|---|---|---|---|---|
Chroma 2 Case | 60.2% | 64.0% | +3.9 pp | UMP-45 | Grand Prix |
Prisma Case | 58.6% | 61.8% | +3.2 pp | R8 Revolver | Skull Crusher |
Dreams & Nightmares Case | 48.0% | 49.2% | +1.2 pp | MP7 | Abyssal Apparition |
Gamma Case | 67.4% | 68.2% | +0.8 pp | AUG | Aristocrat |
Revolution Case | 34.5% | 35.3% | +0.8 pp | UMP-45 | Wild Child |
Spectrum 2 Case | 58.1% | 58.8% | +0.7 pp | SG 553 | Phantom |
Chroma 3 Case | 57.8% | 58.5% | +0.7 pp | AUG | Fleet Flock |
Danger Zone Case | 42.3% | 42.9% | +0.6 pp | Tec-9 | Fubar |
The clearest case is Prisma Case. It drops the
R8 Revolver | Skull Crusher, which sells for about $7.20 on the markets. But that same item is an input to a CS20 + Prisma collection contract, where it is "worth" $30 of expected value. The $23 difference per item is what lifts the whole case's ROI from 58.6% to 61.8%.
It's important to know the method's limits. First, the boost is computed on contracts that are positive right now: the feed recalculates several times an hour, and what gives +$23 today may go to zero tomorrow. Second, the maximum boost among market cases is 3.9 percentage points, at Chroma 2 (Armory sets reach 4.7 pp). Contracts turn a 40% loss into a 36% loss, not a profit. There is no "open cases and win it back with contracts" strategy, but not using free percentage points would be silly.
Ready-made positive builds live in the Profitable contracts section, you can assemble your own in the constructor, and we covered the mechanics in detail in How to find a profitable trade-up contract.
All tradable cases, sorted by ROI with contracts. The Grade is a letter by ROI: A — 65% and up, B — 55–65%, C — 45–55%, D — 35–45%, E — below 35%. Remember that A here means "least unprofitable", not "profitable". The Pool column shows whether the case is in the weekly drops: active cases keep replenishing supply, retired ones don't.
| Case | Price | With key | ROI | ROI with contracts | Break-even | Grade | Pool |
|---|---|---|---|---|---|---|---|
eSports 2013 Winter Case | $15 | $18 | 79.8% | 79.8% | 22.1% | A | Retired |
CS:GO Weapon Case 2 | $23 | $26 | 77.9% | 77.9% | 23.4% | A | Retired |
CS:GO Weapon Case 3 | $12 | $14 | 76.5% | 76.5% | 12.0% | A | Retired |
Gamma Case | $2.78 | $5.27 | 67.4% | 68.2% | 6.3% | A | Retired |
eSports 2014 Summer Case | $12 | $15 | 66.8% | 66.8% | 19.4% | A | Retired |
Operation Vanguard Weapon Case | $5.09 | $7.58 | 66.7% | 66.8% | 10.2% | A | Retired |
Glove Case | $12 | $14 | 64.8% | 64.8% | 6.2% | B | Retired |
Operation Wildfire Case | $3.10 | $5.58 | 64.7% | 64.7% | 9.2% | B | Retired |
Chroma 2 Case | $3.24 | $5.73 | 60.2% | 64.0% | 5.2% | B | Retired |
Prisma Case | $1.24 | $3.73 | 58.6% | 61.8% | 7.7% | B | Retired |
Chroma Case | $4.33 | $6.82 | 61.4% | 61.4% | 7.0% | B | Retired |
Shadow Case | $1.46 | $3.95 | 61.3% | 61.3% | 10.5% | B | Retired |
Operation Hydra Case | $30 | $32 | 61.0% | 61.0% | 7.1% | B | Retired |
Gamma 2 Case | $2.77 | $5.26 | 59.8% | 60.1% | 4.8% | B | Retired |
Spectrum Case | $3.19 | $5.68 | 59.7% | 59.9% | 5.9% | B | Retired |
Spectrum 2 Case | $2.46 | $4.95 | 58.1% | 58.8% | 5.7% | B | Retired |
Chroma 3 Case | $2.99 | $5.48 | 57.8% | 58.5% | 5.3% | B | Retired |
Falchion Case | $1.44 | $3.93 | 55.2% | 55.2% | 8.6% | B | Retired |
Winter Offensive Weapon Case | $9.50 | $12 | 54.7% | 54.7% | 8.7% | C | Retired |
Huntsman Weapon Case | $8.12 | $11 | 54.5% | 54.5% | 10.1% | C | Retired |
Horizon Case | $1.41 | $3.90 | 54.1% | 54.5% | 8.4% | C | Retired |
Revolver Case | $2.44 | $4.92 | 54.3% | 54.4% | 4.8% | C | Retired |
Operation Breakout Weapon Case | $7.03 | $9.52 | 52.0% | 52.0% | 4.6% | C | Retired |
Prisma 2 Case | $1.20 | $3.69 | 50.5% | 50.6% | 5.3% | C | Retired |
Operation Phoenix Weapon Case | $3.57 | $6.06 | 49.8% | 49.8% | 5.8% | C | Retired |
Operation Broken Fang Case | $5.84 | $8.33 | 49.3% | 49.3% | 8.4% | C | Retired |
Dreams & Nightmares Case | $1.05 | $3.54 | 48.0% | 49.2% | 4.2% | C | Active |
Gallery Case | $0.71 | $3.20 | 47.3% | 47.3% | 7.6% | C | Retired |
Snakebite Case | $0.41 | $2.90 | 47.1% | 47.2% | 8.0% | C | Retired |
Operation Riptide Case | $8.50 | $11 | 46.8% | 46.8% | 7.5% | C | Retired |
CS20 Case | $0.92 | $3.41 | 46.3% | 46.7% | 6.8% | C | Retired |
Fever Case | $0.50 | $2.99 | 45.8% | 46.2% | 4.5% | C | Active |
Shattered Web Case | $4.73 | $7.22 | 44.2% | 44.2% | 5.9% | D | Retired |
Danger Zone Case | $1.13 | $3.61 | 42.3% | 42.9% | 7.6% | D | Retired |
Recoil Case | $0.27 | $2.76 | 36.5% | 36.8% | 4.3% | D | Active |
CS:GO Weapon Case | $105 | $107 | 35.7% | 35.7% | 10.2% | D | Retired |
Revolution Case | $0.23 | $2.72 | 34.5% | 35.3% | 4.3% | D | Active |
Clutch Case | $0.56 | $3.05 | 35.0% | 35.0% | 4.6% | D | Retired |
eSports 2013 Case | $47 | $49 | 34.7% | 34.7% | 4.2% | E | Retired |
Fracture Case | $0.43 | $2.92 | 31.3% | 31.7% | 4.5% | E | Active |
Kilowatt Case | $0.11 | $2.60 | 30.6% | 30.9% | 4.4% | E | Active |
Operation Bravo Case | $58 | $61 | 30.4% | 30.4% | 4.8% | E | Retired |
The table leaves out Armory Pass sets: they're bought with stars, not rubles, and comparing them to cases by price is incorrect. Their separate breakdown is on the Armory page.
Below are details on the most-searched cases. For each: full opening cost, ROI, the chance to break even on one attempt, the median of one open and the ceiling — the most expensive gold item in the pool by average price with wear.

The most popular case in the active pool and, at the same time, the worst by ROI. The reason isn't the contents but the price: the case costs $0.11, the key $2.50. You pay $2.60 for contents worth $0.80 on average. The knife pool here is short — 13 Kukri positions, the most expensive around $187, so even gold won't pay back a hundred opens. It only makes sense to open if you want a specific skin from the collection and are willing to pay for the thrill. Full breakdown, opening simulator and prices across every market — on the Kilowatt Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $0.11 | $2.60 | 30.6% | 30.9% | 4.4% | $0.06 | ★ Kukri Knife | Fade — $187 |

The cheapest case in the game — $0.23. The key eats 91% of the cost, ROI 34.5%. What pulls it above Kilowatt is the glove pool: Sport Gloves | Vice sell for about $690 versus $187 for the best Kukri. The chance to break even on one open is 4.3%, one of the lowest in the table. Full breakdown, opening simulator and prices across every market — on the Revolution Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $0.23 | $2.72 | 34.5% | 35.3% | 4.3% | $0.09 | ★ Sport Gloves | Vice — $691 |

The same glove pool as Snakebite and Broken Fang, at a case price of $0.27. ROI 36.5%. As of the 2 July 2026 snapshot it's in the active pool — supply is replenished weekly and the price stands still. On the plus side: liquidity is huge, the case sells and buys instantly, and the spread between markets is minimal. Full breakdown, opening simulator and prices across every market — on the Recoil Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $0.27 | $2.76 | 36.5% | 36.8% | 4.3% | $0.08 | ★ Sport Gloves | Nocts — $629 |

The worst ROI among cheap cases — 31.3%. The Paracord / Survival / Skeleton knife pool looks rich (ceiling — Skeleton Fade around $555), but the case's red skins are worth too little to pull up the average. The median of one open is $0.10 on a $2.90 cost. Full breakdown, opening simulator and prices across every market — on the Fracture Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $0.43 | $2.92 | 31.3% | 31.7% | 4.5% | $0.10 | ★ Skeleton Knife | Fade — $555 |

A February 2025 case, in the active pool as of the 2 July 2026 snapshot. ROI 45.8% — the best among active-pool cases, and that's the only argument in its favour. A 52-position knife pool with a ceiling of Skeleton Doppler around $610. While the case is in the pool, don't count on a price rise. Full breakdown, opening simulator and prices across every market — on the Fever Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $0.50 | $2.99 | 45.8% | 46.2% | 4.5% | $0.11 | ★ Skeleton Knife | Doppler — $609 |

The most-traded case in our base: 72,249 live listings across the markets we track. ROI 48.0%, with contracts 49.2%. Knife pool — Butterfly and Talon with Gamma Dopplers, ceiling around $1,800. Because of the enormous supply the price barely moves, but you can sell the case in a second at close to market price. Full breakdown, opening simulator and prices across every market — on the Dreams & Nightmares Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $1.05 | $3.54 | 48.0% | 49.2% | 4.2% | $0.06 | ★ Butterfly Knife | Gamma Doppler — $1,803 |

It has never appeared in the weekly drops — Gallery was handed out only through the Armory Pass, and its supply isn't replenished. ROI 47.3%, break-even chance on one attempt 7.6% — high by cheap-case standards, because an open costs just $3.20 and even a pink skin finishes it in profit. Knife pool — Kukri, short and inexpensive. Full breakdown, opening simulator and prices across every market — on the Gallery Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $0.71 | $3.20 | 47.3% | 47.3% | 7.6% | $0.28 | ★ Kukri Knife | Fade — $187 |

The classic pick for glove hunters: the case costs $0.41, and the gold pool holds Sport Gloves | Nocts around $630. ROI 47.1%, break-even chance 8.0%. Retired from the weekly drop, supply is fixed — one of the few cheap cases that's a candidate to hold. Full breakdown, opening simulator and prices across every market — on the Snakebite Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $0.41 | $2.90 | 47.1% | 47.2% | 8.0% | $0.24 | ★ Sport Gloves | Nocts — $629 |

Second-biggest contract contribution: ROI rises from 58.6% to 61.8%, entirely thanks to the R8 Revolver | Skull Crusher, which is worth four times more in a contract than in a sale. Knife pool — Talon and Stiletto, ceiling around $830. If you do open cases and know how to assemble contracts, Prisma is the most rational pick under $1.60. Full breakdown, opening simulator and prices across every market — on the Prisma Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $1.24 | $3.73 | 58.6% | 61.8% | 7.7% | $0.41 | ★ Talon Knife | Doppler — $831 |

The biggest contract boost among market cases: 60.2% becomes 64.0% thanks to the UMP-45 | Grand Prix, which works as an input to the Chroma 2 + Horizon collection. Plus a full karambit pool of 60 positions with a ceiling around $1,330. Retired from the drop ten years ago. Full breakdown, opening simulator and prices across every market — on the Chroma 2 Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $3.24 | $5.73 | 60.2% | 64.0% | 5.2% | $0.52 | ★ Karambit | Doppler — $1,330 |

The best ROI among cases you can still buy for under three dollars: 67.4%, with contracts 68.2%. The gold pool holds Gamma Dopplers on the karambit with a ceiling around $1,785. The flip side: over a thousand opens the result swings 34–105%, gold decides everything. Break-even chance on one attempt — 6.3%. Full breakdown, opening simulator and prices across every market — on the Gamma Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $2.78 | $5.27 | 67.4% | 68.2% | 6.3% | $0.43 | ★ Karambit | Gamma Doppler — $1,784 |

ROI 64.7% at a price of $3.10, with a high break-even chance for this group — 9.2%. It rests on red skins: the AK-47 | Fuel Injector costs about $173. The knife pool, meanwhile, is the poorest of all — 13 Bowie positions with a ceiling of $216, so the case pays off through its "body", not its tail. Full breakdown, opening simulator and prices across every market — on the Operation Wildfire Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $3.10 | $5.58 | 64.7% | 64.7% | 9.2% | $1.00 | ★ Bowie Knife | Fade — $215 |

One of the best by break-even chance on one attempt — 10.5%, twice the typical figure. The reason isn't gold but the cheap entry: an open costs $3.95, and even the case's purple skins are enough to beat it, not just the pinks and reds. ROI 61.3%. The flip side is the cheapest gold in the game: Shadow Daggers cost $43 to $143, so the knife here barely pays back the hunt. Full breakdown, opening simulator and prices across every market — on the Shadow Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $1.46 | $3.95 | 61.3% | 61.3% | 10.5% | $0.48 | ★ Shadow Daggers | Fade — $143 |

The highest ceiling among available cases: Sport Gloves | Hedge Maze — around $4,950 average price with wear. ROI 64.8% at an opening cost of $14.30. It's this case, together with Hydra, that forms the entire top tail of the glove market. Full breakdown, opening simulator and prices across every market — on the Glove Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $12 | $14 | 64.8% | 64.8% | 6.2% | $1.19 | ★ Sport Gloves | Hedge Maze — $4,952 |

The same glove pool as Glove Case, but the case costs $30 — it's an operation case, it never dropped for free. ROI 61.0%. Expensive entry, high variance, extremely low liquidity: 452 live listings across the whole base. Full breakdown, opening simulator and prices across every market — on the Operation Hydra Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $30 | $32 | 61.0% | 61.0% | 7.1% | $4.75 | ★ Sport Gloves | Hedge Maze — $4,952 |

The first case in the game's history, September 2013. It costs $105, ROI 35.7% — one of the worst. Opening it is pointless: the contents are worth three times less than the case itself. It's a pure collector's asset, and people buy it not for the contents. Full breakdown, opening simulator and prices across every market — on the CS:GO Weapon Case page.
| Case price | With key | ROI | ROI with contracts | Break-even | Median open | Pool ceiling |
|---|---|---|---|---|---|---|
| $105 | $107 | 35.7% | 35.7% | 10.2% | $14 | ★ Karambit | Fade — $1,959 |
There is no universal "best case" — there's a best one for a specific goal. Below are the winners by each criterion from the full table above.
| Goal | Case | Key figure | Why it |
|---|---|---|---|
| Maximum ROI | eSports 2013 Winter Case | ROI 79.8% | Best ROI in the game, but the case costs $15 and is almost illiquid |
| ROI for reasonable money | Gamma Case | ROI 68.2% | Best ROI among cases under $3 |
| Biggest contract boost | Chroma 2 Case | +3.9 pp | Largest trade-up contribution to ROI |
| Break-even on one open | CS:GO Weapon Case 2 | 23.4% | Most frequent profit on a single open |
| Cheap break-even chance | Shadow Case | 10.5% | Best chance among cases under $1.60 |
| Knife hunting | Dreams & Nightmares Case | ceiling ~$1,800 | Butterfly Gamma Doppler at a case price of ~$1 |
| Glove hunting | Snakebite Case | ceiling ~$630 | Cheapest entry into the glove pool |
| Highest ceiling | Glove Case | ceiling ~$4,950 | Sport Gloves | Hedge Maze — top of the market |
| Liquidity | Dreams & Nightmares Case | 72,249 listings | Sells instantly at market price |
| Hold, don't open | Snakebite Case | retired from drop | Cheap, liquid, supply locked |
A case's price runs on a different logic than its ROI. A case is a good with a supply that freezes: while it's in the weekly drops the warehouse is topped up every week; the moment Valve pulls it from the pool no new cases appear, and the old ones are gradually destroyed by opening.
As of the 2 July 2026 snapshot six cases are in the weekly drop:
Fever Case,
Kilowatt Case,
Revolution Case,
Recoil Case,
Dreams & Nightmares Case,
Fracture Case. Everything else drops only from the rare pool, i.e. is barely replenished.
| Case | Price | Change over 2 weeks | Live listings |
|---|---|---|---|
Dreams & Nightmares Case | $1.05 | −2.0% | 72,249 |
Fever Case | $0.50 | −2.2% | 41,478 |
Recoil Case | $0.27 | −0.5% | 49,882 |
Revolution Case | $0.23 | −0.6% | 46,367 |
Fracture Case | $0.43 | −1.8% | 12,197 |
Kilowatt Case | $0.11 | −4.7% | 48,824 |
| — the other 36 cases — | median −0.4% |
The two-week change across all cases fits within −4.7% to +4.9% — noise at that horizon, from which no forecast can be made. What's interesting is something else: all six active-pool cases landed in the negative half of the list. Of the 42 cases with data, 26 showed negative movement; the probability that all six active ones fall into those 26 by chance is about 4.4%. Not proof, but no longer a coincidence.
We don't have a long price history for cases — we've been collecting the base since mid-July 2026, and it's more honest to say so outright than to draw a chart on empty ground. What we do have is a cross-section of the whole market at once: case price versus its release date. Every case once cost what today's Kilowatt does, and the spread by age shows where it's headed.
| Release year | Cases | Median price | Range |
|---|---|---|---|
| 2013 | 5 | $23 | $9.50 … $105 |
| 2014–2015 | 12 | $5.09 | $1.44 … $47 |
| 2016–2017 | 9 | $2.99 | $0.56 … $30 |
| 2018–2019 | 5 | $1.24 | $0.92 … $4.73 |
| 2020–2021 | 6 | $1.20 | $0.41 … $8.50 |
| 2022–2023 | 2 | $0.27 | $0.23 … $0.27 |
| 2024–2025 | 3 | $0.50 | $0.11 … $0.71 |
The ladder is visible: well under a dollar for 2024–2025 cases, a few dollars for 2016–2017, over a hundred dollars for 2013. Comparing neighbouring cohorts four years apart gives roughly 25% a year: $0.50 → $1.20, $1.24 → $5.09, $1.20 → $2.99. A reasonable benchmark is 20–30% a year after a case leaves the active pool.
Two places where the curve breaks explain the mechanics better than the curve itself. The 2022–2023 cohort (median $0.27) is cheaper than the younger 2024–2025 one ($0.50) — because both cases of that pair, Recoil and Revolution, are in the active pool and get fresh supply every week. And between 2018–2019 and 2020–2021 there's almost no difference ($1.24 vs $1.20): four years of age gave nothing, the cases of those years were released in enormous print runs. Age by itself doesn't lift the price — the halt of inflow does.
And a general caveat: this is a market cross-section, not measured returns. Old cases survived to today partly because they were opened diligently, while the operation cases — Hydra, Riptide, Broken Fang, Shattered Web — never hit the free drop at all and cost more than their peers. Treat 25% a year as an order of magnitude, not a promise.
The main caveat. A 20–30% annual rise is the ruble price of a good with a 5–10% marketplace fee on entry and exit and a spread of up to 40% between markets. Before treating cases as an investment, look at the price differences in the Cases section: it also shows where a specific case is cheapest right now.
Alongside cases your inventory now also holds the Sealed Genesis Terminal and Sealed Dead Hand Terminal. They're often included in ROI rankings — that's a mistake, their mechanic is different.
A terminal is activated for free, without a key. After activation you have 72 hours and up to five offers in a row: the game shows a specific skin with a specific float and asks money from your Steam balance for it. You either buy or decline and get the next offer. Decline all five and the terminal burns. This isn't a lottery with an expected value but a shop with an algorithmic price, and the algorithm's price regularly turns out above market.
That's why in our catalog terminals show their contents, odds and item prices, but no ROI: dividing expected value by a zero activation cost is meaningless. The only sensible strategy with a terminal is to check the offered price against the market and accept only if the algorithm erred in your favour.
Steam is the most expensive marketplace for cases, and the gap is bigger than people think. We compared Steam's median price with the minimum price across the rest of the base:
| Case | Steam | Min across markets | Savings |
|---|---|---|---|
Kilowatt Case | $0.24 | $0.11 | 53% |
Horizon Case | $2.58 | $1.41 | 45% |
Fever Case | $0.89 | $0.50 | 45% |
Snakebite Case | $0.74 | $0.41 | 44% |
Gallery Case | $1.28 | $0.71 | 44% |
Clutch Case | $1.00 | $0.56 | 44% |
Fracture Case | $0.78 | $0.43 | 44% |
CS20 Case | $1.65 | $0.92 | 44% |
eSports 2013 Winter Case | $27 | $15 | 44% |
Dreams & Nightmares Case | $1.84 | $1.05 | 43% |
The 31–53% gap holds across the whole list and has a simple explanation: Steam's 15% fee is baked into the price, and you can't withdraw money from Steam, so internal rubles are worth less than real ones. The flip side — on third-party markets you pay with real money and take on the marketplace's risk. Current prices for each case and a "where to buy cheaper" button are on the individual case page in the Cases section.
CS2 cases are a casino with a return rate known and published in advance: from 30% to 80% depending on what you open. That's not opinion or pessimism, it's expected value computed from Valve's official odds and current market prices. Playing a casino with a 30–80% return is fine — it's a normal way to spend money on entertainment — but calling it earning is not.
Three things that actually improve the result: don't buy keys for cheap cases (the key eats almost all the money), check the drop for contract fitness before selling (up to 3.9 pp of ROI for free) and buy cases outside Steam (31–53% straight away). Everything else is variance.
Up-to-date calculations for each case, the opening simulator and cross-market price comparison are in the Cases section. Positive contracts you can assemble from your drops are in the Profitable contracts section.