Paste a Steam profile link and see CS2 stats, inventory value and the skins actually used in matches. No sign-up needed, and the profile does not have to be yours.
Any form works: steamcommunity.com/id/name, /profiles/765…, a bare SteamID64 or the nickname
K/D, win rate, headshots and maps across the whole history. Parsed demos add ADR, per-weapon accuracy, hit zones, clutches from 1v1 to 1v5, opening duels and time to damage.
Every item priced across eleven markets at once: where it sells best, where to list it, what Steam gives after fees.
What the player actually held in a match — straight from the demo, with the real float, pattern and our price. Stat trackers cannot do this: they have no price database.
Profile → Edit profile → Privacy settings → Game details → Public. Without it Valve returns nothing about CS2 — no kills, no accuracy, no maps — and the profile looks empty no matter how often you refresh.
Match history is private: only the player’s own browser can hand it over. The extension reads it and sends it to us, along with demo links. That is where ADR, weapons, clutches, Premier rating and skins come from. A demo lives 7–14 days, so the sooner you connect, the more matches get parsed.
Neither step is required for the page to work: name, avatar, bans, account age and hours are visible for anyone.
Not a restatement of game rules but a measurement over real matches we have parsed. Each figure is shown with the number of observations behind it.
No. Paste any public Steam profile link and the page opens. Signing in is only needed to attach your own profile and value your inventory.
Two reasons. Either the Steam profile has game details set to private — then Valve returns nothing about CS2 — or the player has no matches in our database yet. Match history is private: only the player themselves can hand it over, through the extension.
From the player’s own Steam match history, which the CS2Price Sync extension reads in their browser and sends to us. There is no other way: Valve does not publish match history.
Those come from the match demo, and Valve deletes demos 7 to 14 days after the match. Whatever was not parsed inside that window is gone for good. The scoreboard survives for years, so kills, deaths and headshots are there for the whole history.
Yes, if their inventory is public in Steam. We price every item across eleven markets and show what it is worth right now.
The gap between the moment a shooter sees an enemy and their first hit on them, measured from the demo. Visibility comes from the game itself, so walls and smoke are accounted for. It is not the same as reaction time: a pre-fired angle produces very small values.
Write to the contact listed on the privacy page and we will delete the profile and its matches. Privacy
The section tracks 5,024 players and 599 matches, with 62 demos parsed.